"use strict";
cc._RF.push(module, 'cb863hqLFtAW7mpobBuXbdh', 'SkillCtrolView');
// scripts/SkillCtrolView.js

"use strict";

var t = require;
var e = module;
var o = exports;

var _i,
    n = void 0 && (void 0).__extends || (_i = function i(t, e) {
  return (_i = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _i(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    a = void 0 && (void 0).__decorate || function (t, e, o, i) {
  var n,
      a = arguments.length,
      r = a < 3 ? e : null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);else for (var s = t.length - 1; s >= 0; s--) {
    (n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
  }
  return a > 3 && r && Object.defineProperty(e, o, r), r;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var r = t("GlobalUserData"),
    s = t("Hint"),
    l = t("Util"),
    c = t("Global"),
    d = t("AssetsManager"),
    h = t("Plane"),
    p = cc._decorator,
    u = p.ccclass,
    f = p.property,
    m = function (t) {
  function e() {
    var e = null !== t && t.apply(this, arguments) || this;
    return e.node_energy = null, e.node_skill = null, e.proBar_energy = null, e.node_video = null, e._gameManage = null, e.curEnergy = 0, e.max = 0, e.isUpdate = !1, e.shield = null, e;
  }

  return n(e, t), e.prototype.onLoad = function () {
    for (var t = 1; t < this.node_skill.children.length - 1; t++) {
      this.node_skill.children[t].getComponent(cc.Button).interactable = !1;
    }
  }, e.prototype.init = function (t) {
    this._gameManage = t, this.isUpdate = !0;
  }, e.prototype.refreshStatus = function () {
    this.node_skill.children[1].getComponent(cc.Button).interactable = this.curEnergy >= 5;
  }, e.prototype.showSkillBar = function () {
    this._gameManage.isGameOver || (l.Util.videoExposure(28), l.Util.hideBanner(), cc.tween(this.node).to(.5, {
      y: -280
    }, {
      easing: "elasticOut"
    }).start());
  }, e.prototype.hideSkillBar = function () {
    cc.tween(this.node).to(.2, {
      y: -439.208
    }).call(function () {
      l.Util.showBanner();
    }).start();
  }, e.prototype.start = function () {
    this.node.y = -439.208;
  }, e.prototype.onClickReleaseSkills = function (t, e) {
    var o = this;

    switch (e) {
      case "0":
        this.node_video.active && (r["default"].videoTab = 28, l.Util.showRewardVideo(function () {
          o.addPlane();
        }, function () {}, function () {}));
        break;

      case "1":
        s["default"].show("敬请期待");
        break;

      case "2":
        this.addShield();
    }
  }, e.prototype.onStatus = function () {
    this.hideSkillBar(), this.scheduleOnce(this.showSkillBar, 3);
  }, e.prototype.addPlane = function () {
    var t = this;
    l.Util.getAssets(l.Util.getBundle(d.BundleName.XIE), "Prefabs/game/skill/plane").then(function (e) {
      var o = cc.instantiate(e);
      t._gameManage.container.addChild(o), o.getComponent(h["default"]).init(t._gameManage), t.refreshStatus(), t.onStatus();
    });
  }, e.prototype.addShield = function () {
    var t = this;
    l.Util.getAssets(l.Util.getBundle(d.BundleName.XIE), "Prefabs/game/skill/shield").then(function (e) {
      t.curEnergy -= 5, t.shield = cc.instantiate(e), t.shield.scale = 0, cc.tween(t.shield).to(.5, {
        scale: 2
      }, {
        easing: "elasticOut"
      }).start(), t.shield.color = cc.Color.BLUE, t._gameManage._carLeftView.node.getChildByName("carLeft").addChild(t.shield, 999), r["default"].skillType = c.Props.Invincible, t.refreshStatus(), t.onStatus(), t.scheduleOnce(function () {
        cc.tween(t.shield).to(.5, {
          scale: 0
        }).call(function () {
          t.shield && t.shield.destroy(), t.shield = null, r["default"].skillType = c.Props.Unknown;
        }).start();
      }, 5);
    });
  }, e.prototype.update = function (t) {
    this.isUpdate && (this.curEnergy += .35 * t, this.curEnergy > 10 && (this.curEnergy = 10), this.refreshStatus(), this.proBar_energy.progress = this.curEnergy / 10);
  }, a([f(cc.Node)], e.prototype, "node_energy", void 0), a([f(cc.Node)], e.prototype, "node_skill", void 0), a([f(cc.ProgressBar)], e.prototype, "proBar_energy", void 0), a([f(cc.Node)], e.prototype, "node_video", void 0), a([u], e);
}(cc.Component);

o["default"] = m;

cc._RF.pop();